Rules Of Play

The games Rules of Play are based on the FUZION System and can be found here…

Rules of Play


Difficulty Values

Difficulty Values (DV) Target numbers reflect Unopposed Tasks. An Unopposed task is when a character attempts to interact with a non-living object using a skill ability. I.e. trying to repair a computer. These values are a guideline and may be modified up or down based on the situation.

Difficulty Level Target DV
Challenged 2
Everyday 6
Competent 10
Exceptional 14
Incredible 18
Legendary 22
Super-heroic 26
Competently Super-heroic 30
Exceptionally Super-heroic 34
Incredibly Super-heroic 38
Legendarily Super-heroic 42
Cosmic 46
Competently Cosmic 50
Exceptionally Cosmic 54
Incredibly Cosmic 58
Legendarily Cosmic 62

Psionics List:


Legend
DV Difficulty Value
DC Damage done in D6 (DC4 = 4D6)
Self The psion can effect only himself
Touch The psion can affect only things he is touching
Beam The ability is projected in a narrow beam, up to 100 m/yds
Blast The ability is projected in a beam that widens 1 m/yds for every 2 m/yds travelled
Small Area The ability affects an area extending 4 m/yds from the caster
Large Area The ability affects an area extending 8 m/yds from the caster

Garudan: Female

Armor of Thought: DV 22: Self

  • Lasts 4 rounds

Clairvoyance: DV 26: Self

  • Lasts 10 rounds

Detect Life Force: SD 14: Large Area

  • Lasts 6 rounds

Psi Screen: DV 18: Self

  • Lasts 8 rounds

Reveal Danger: DV 18: Large Area

  • Lasts 3 rounds

Sense Emenations: DV 14: Large Area

  • DV 25 Willpower check to resist
  • Lasts 5 rounds

Telepathic Stun: DV 18: Small Area

  • Causes Paralysis
  • Lasts 1D6 rounds

Garudan: Male

Aural Battle: DV 18: Large Area

  • DC5

Aural Defense: DV 18: Self

  • Lasts 3 rounds

Emotion Attack: DV 14: Small Area

  • Willpower check to resist
  • Lasts 4 rounds

Empathy: DV 14: Large Area

  • Willpower check to resist
  • Lasts 4 rounds

Mental Enfeeblement: DV 18: Small Area

  • Psi Screen or DV 25 Willpower check to resist
  • -4 to target actions

Psi Bolt: DV 22: Small Area

  • Effects one target per use
  • DC5

Psi Screen: DV 18: Self

  • Lasts 8 rounds

Sense Emenations: DV 14: Large Area

  • DV 25 Willpower check to resist
  • Lasts 5 rounds

Trow

Emotion Attack: DV 14: Small Area

  • Willpower check to resist
  • Lasts 4 rounds

Empathy: DV 14" Large Area

  • Willpower check to resist
  • Lasts 4 rounds

Mental Enfeeblement: DV 18: Small Area

  • Psi Screen or DV 25 Willpower check to resist
  • -4 to target actions

Psi Screen: DV 18: Self

  • Lasts 8 rounds

Sense Emenations: DV 14: Large Area

  • DV 25 Willpower check to resist
  • Lasts 5 rounds

Invid

Locate (Invid): DV 14: Large Area

  • Last 5 rounds

Limited Teleport: DV 18: Self

  • Limited to unaided Line of Sight
  • Cannot pass thru forcefields, or forcewalls

Sense Emenations (Protoculture): DV 14: Large Area

  • DV 25 Willpower check to resist
  • Lasts 5 rounds

Invocation List:


Legend
DV Difficulty Value
DC Damage done in D6 (DC4 = 4D6)
Self The caster can effect only himself
Touch The caster can affect only things he is touching
Beam The invocation is projected in a narrow beam, up to 100 m/yds
Blast The invocation is projected in a beam that widens 1 m/yds for every 2 m/yds travelled
Small Area The invocation affects an area extending 4 m/yds from the caster

Pyrtonian

Absorb Spell: DV 26: Self

  • Next spell used must be spell absorbed

Blast of Force: DV 18: Beam

  • DC4

Breakspell: DV 18: Small Area

  • Opposed Roll (Dodge)

Cascade of Lights: DV 14: Small Area

  • Lasts 1 round
  • -3 to Targets Actions

Create Darkness: DV 14: Small Area

  • Lasts until dispelled

Create Light: DV 14: Small Area

  • Lasts until dispelled

Detect the Invisible: DV 22: Small Area

  • Effect moves with caster
  • Lasts 4 rounds

Dispel Sorcery: DV 18

  • Effects only one spell per use

Dome of Invulnerability: DV 26: Small Area

  • 300 SDP (Stops 20 points of damage per attack)
  • Lasts 3 rounds

Energy Blast: DV 22: Beam

  • DC6

Invisibility: DV 22: Touch

  • Lasts 6 rounds
  • DV 25 Awareness to detect

Levitate: DV 18: Small Area

  • 200 pounds straight up
  • Lasts 5 rounds

Shield Against Electricity: DV 22: Self

  • Caster impervious to all electricty based attacks
  • Lasts 4 rounds

Stunning Grasp: DV 14: Touch

  • Lasts 3 rounds
  • -5 to Targets Actions

Thunderbolt: DV 22: Beam

  • Hits all targets in Beam
  • DC4

Wall of Force: DV 22: Small Area

  • 100 SDP
  • Lasts 6 rounds
  • 6 m wall

Weapon of Power: DV 26: Touch

  • +2 DC to weapon enchanted
  • Lasts 4 rounds

Point Buy List:


Legend
DC Damage done in D6 (DC4 = 4D6)
Self The individual can effect only himself
Touch The indvidual can affect only things he is touching
Small Area The ability affects an area extending 4 m/yds from the indvidual

Garudan

Leap: CP 6: Self

  • Leap 20 m/yds

Human, Praxian, and Tiresian

Superior Dexterity: CP 25: Self

  • +3 to Dexterity based actions

Superior Charisma: CP 25: Self

  • +3 to Presence based actions

Superior Intelligence: CP 25: Self

  • +3 to Intelligence based actions

Invid Priest / Priestess

Cure Disease: CP 24: Touch

  • Neutralize effects of disease

Purify: CP 24: Touch

  • Counter effects of poisons

Heal: CP 30: Touch

  • Restores D6+1 once per day

Regeneration: CP 36: Self

  • Restores 1 Hit per hour until healed or wounded again

Invid Teleporter

Faster Then Light Travel: CP 24: Self

  • May only be used for intersteller travel

Teleport: CP 24: Self

  • Must be a location previously visited
  • Cannot pass thru forcefields, or forcewalls

Teleport Other: CP 30: Small Area

  • Must be a location previously visited
  • Cannot pass thru forcefields, or forcewalls

Teleport Blind: CP 36: Self

  • Cannot pass thru forcefields, or forcewalls

Karberran & Zentraedi

Tough: CP 6: Self

  • +15 Hits

Resistant: CP 12: Self

  • +35 Hits

Trow

Infravision: CP 6: Self

  • Can see in total darkness
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