Character Perks / Privileges

Perks are multiple level benefits that have varying costs per rank depending on the perk in question. Perks symbolize socially recognized benefits that become valueless without other people to acknowledge or influence. Unless specified otherwise, all character templates may purchase perks.


Perks:

  • Contacts: (1 CP per rank)
  • The character knows someone who can (and typically will) help him through money, power or sheer skill. A 3 point contact might be a mercenary who will help in occasional fights, while a 6 point contact might be a local crime lord, and a 9 point contact might be a high ranking officer in the UN government. The value of a contact is subjective – a student might not seem like a lot, but a student who’s willing to die for you
    • Additionally, a contact is willing to trade Favors of equal rank; the only catch is you have to fulfill your half of the bargain first.
    • By paying 2 CP per rank, your Contact is upgraded to an Ally. An ally will trade Favors as above, but is willing to fulfill his half of the bargain first, and is willing to go out of his way to help you.

  • Favor: (0.5 CP per rank)
  • A favor is a one-use contact. The difference is that the person owing you the favor must do what is in their capability if it is appropriate. For instance, a mechanic who you saved from certain death might be willing to do an upgrade on your mecha “off the books”, while someone in the government can probably get that law suit against you thrown out.

  • License: (1 CP per rank)
  • Licenses must be purchased individually, and are not cumulative. If a player wishes his character to be licensed to kill (10 CP) and also wishes for concealed weapon permit (5 CP), he must buy both separately.
    • Level 1 – Minor License*, Passport, Civilian Valkyrie/Destroid Pilot License
      • Minor Licenses include: driver’s license, fishing or hunting license, park permit, and any other relatively negligible licenses.
    • Level 2 – Military Valkyrie or Destroid Certification, Heavy Vehicle License
    • Level 3 – Sell legal firearms License, Legal weapon permit (Class I)
    • Level 4 – Ship-handlers License (spacecraft or naval), Class II weapons License
    • Level 5 – Private Investigator License, Concealed weapon permit
    • Level 6 – Class III weapons License, Medical License
    • Level 7 – Bounty Hunter License
    • Level 8 – Class IV weapons License
    • Level 9 – PMC (Private Military Company) License
    • Level 10 – Licensed to kill

  • Membership: (1 CP per rank)
  • Characters automatically have Rank 1 Membership to whatever organization their template is associated with. Higher rank members have more influence within their organization. For instance, a non-military person with Government rank 1 is likely a janitor, while having Government rank 10 might make her the Chief Commander’s personal secretary.
    • Individual or small company 0.5 OP per rank
    • Gang 0.5 OP per rank
    • Typical size company 1 OP per rank
    • Normal police 1.5 OP per rank
    • Criminal group (black market) 2 OP per rank
    • Galaxy Patrol 2 OP per rank
    • Large company (Shinsei Industry) 2 OP per rank
    • Anti-UN group 2.5 OP per rank
    • UN Military 3 OP per rank
    • UN Government 4 OP per rank

  • Wealth: (3 CP per rank)
    • Level 0 – No extra income; you live off your paycheck.
    • Level 1 – Lower Middle Class
    • Level 2 – Middle Class
    • Level 3 – Upper Middle
    • Level 4 – Upper Class
    • Level 5 – Wealthy
    • Level 6 – Highly Wealthy
    • Level 7 – Very Wealthy
    • Level 8 – Extremely Wealthy
    • Level 9 – Filthy Rich
    • Level 10 – Shogunal!

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