Small Arms:
Nambu Type-33 |
Nambu Type-31 |
|
|
Assault Pistol |
Automatic Pistol |
WA +0 |
WA +1 |
4D6+1 (3.5mm AP) |
4D6+1 (3.5mm AP) |
Shots: 30 |
Shots: 20 |
ROF: 20 |
ROF: 5 |
Range: 50m |
Range: 65m |
Oonishi Type-44 |
|
Type |
WA |
Damage |
Shots |
ROF |
Range |
Carbine |
+1 |
4D6+1 (3.5mm AP) |
60 |
20 |
280m |
Oonishi Type-27 |
|
Type |
WA |
Damage |
Shots |
ROF |
Range |
Carbine |
+0 |
4D6+1 (3.5mm AP) |
65 |
30 |
285m |
Kai Type-49 |
|
Type |
WA |
Damage |
Shots |
ROF |
Range |
Assault Rifle |
-1 |
6D6 (4.7mm AP) or 7D6+5 (4.7mm EX) |
110 |
35 |
525m |
Kai Type-51 |
|
Type |
WA |
Damage |
Shots |
ROF |
Range |
Assault Rifle |
+0 |
6D6 (4.7mm AP) or 7D6+5 (4.7mm EX) |
110 |
30 |
525m |
Gauss GL |
-2 |
Varies on Grenade type used |
2 |
1 |
350m |
Kai Type-56 |
|
Type |
WA |
Damage |
Shots |
ROF |
Range |
Battle Rifle |
+1 |
7D6+1 (5.5mm AP) or 8D6 (5.5mm EX) |
150 |
25 |
775m |
Sato Type-37 |
|
Type |
WA |
Damage |
Shots |
ROF |
Range |
Flechette Gun |
-1 |
7D6 (20mm 00) or 8D6 (20mm SS) |
12 |
5 |
55m |
All images in this tab are copyright SHODAN
|
Weapon Information:
Ōkami weaponry departs from the more common types of projectiles used by the major powers. While the UEG and REF use energy based and chemical based projectiles the Shogunate uses hyper efficient miniaturized gravetic rail guns designed to hurl hypervelocity darts at the enemy. These darts range from 3.5mm to 5.5mm for small arms, on up to 8.5mm to 25mm, depending on the weapons class and function.
These weapons require the energy to power the gravity impeller, as well as the ammunition to propel. All ammunition magazines are equipped with a power cell strip sufficient to fire the rounds in the magazine. This is a backup to the power cell that is attached to the weapon itself. Depending on the size of ammunition and the range it is desired to travel a standard power cell can fire 100 to 200 shots before needing to be swapped out and charged.
Grenade ammunition is the only exception to this rule, utilizing a 'Kicker' of chemical propellent to augment the Gauss launcher.
Legend:
- WA = Weapon Accuracy
- ROF = Rate of Fire
- AP = Armor Piercing
- EX = Explosive / Fragmentation
- GL = Grenade Launcher
- 00 = Double Ought Buckshot
- SS = Solid Slug
Typical Weapon Stats:
These values represent the run of the mill. Some weapons will be more, or less, lethal.
Type |
WA |
Damage |
Handgun |
-1 |
4D6 |
Revolver |
+0 |
5D6 |
Submachine-gun |
-1 |
4D6 |
Assault Rifle |
+0 |
6D6 |
Battle Rifle |
+0 |
7D6 |
Flechette Gun |
-2 |
6D6 |
Machinegun |
-1 |
9D6 |
Weapon Combat Rules (Abridged):
- Armor Piercing:
- Attack treats armor as having 1/2 it's PD (or K).
- Critical Hits:
- Attacks that beat defenders roll by 5 or more.
- Automatic Fire: 3 Round Burst:
- No penalty to attack.
- If successful, 1D6/2 rounds hit.
- Automatic Fire: Hosing them down:
- Attack roll -1 per 10 rounds fired.
- 1 round hits for every point attack succeeds by up to the ROF of the weapon or the capacity of magazine, whichever is lower.
Grenades:
Since time immemorial hand lobbed explosives have been a staple of warfare allowing the infantry man to transform themselves into miniature artillery pieces, so long as the ammunition held out.
Type |
Damage / Effect |
Smoke |
1m per phase up to 6m |
Stun |
9D6 STUN |
Flash |
Blinded for 1D6 turns |
HE |
10D6 out to 40m |
FRAG |
9D6 out to 20m |
Incendiary |
8D6 out to 20m |
|
Body Armor:
The standard Type-98 body armor used by the Shogunate is highly stylized to mimic the Sengoku period of dress, which in turn, inspired aspects of the old ASC armor used during the 2nd Robotech War. The armor is comprised of a skin tight environmentally sealed under-suit over which the form fitting armor plates are attached. Over that an armored Hakama covers the upper legs while an (optional) armored Hoari (jacket) covers the torso. Depending on the role the wearer is intended to fill, magnetic locking clamps on the body and arms can attach field rucks, flight packs, articulated stability balancers, communications aerials, or anything in between. This UMS (Universal Mount System) design is borrowed from the old ASC armor MIECS (Modular Individual Equipment Carrying System), and can also be used to mount forearm shields as well as a myriad of equipment pouches of varying size.
The Type-99 Exo armor is virtually identical to the Type-98 except that it has an exoskeleton frame that enhances the wearers strength, endurance and reflexes as well as allows the wearer to run faster and jump higher. The Type-99 is also fitted with Thermo-Optic holographic camouflage which is an integrated combination of a Mercantile Republic Bioroid Terminator's Camouflage Cloak and the Holographic Camouflage used on the J.A.N.I.C.E. android. The Type-98 is most often worn by ship crew and soldiers in garrison while said ship and garrison are in or near a conflict area, while the Type-99 is worn by units entering or operating within active combat zones. A more 'western' concept of uniform (seem in sidebar) is worn in situations were the Type-98 would be inappropriate or unnecessary.
Toyobo Type-98 Combat Armor
Type-98F Combat Armor (Female Samurai version shown) |
|
Armor (PD / ED) |
EV |
30 / 35 |
+0 |
Subsystems: |
Radio: 100 km |
Targeting Optics: +2 WA, +2 Awareness |
Combat Computer / IFF |
CBRN Sealed |
Universal Mount System |
Type-98 / Type-99 Helmet EUD UI
Toyobo Type-99 Heavy Combat (Exo) Armor
Type-99 Heavy Combat Armor (Male Samurai version shown) |
|
Armor (PD / ED) |
EV |
40 / 45 |
+0 |
Subsystems: |
Radio: 100 km |
Targeting Optics: +2 WA, +2 Awareness |
Thermo-Optic Holographic Camouflage: +3 Stealth |
Powered Exoskeleton: +1 REF, +2 STR, + 2 MOVE, +20 Endurance |
Combat Computer / IFF |
CBRN Sealed |
Universal Mount System |
Type-99 Heavy Combat Armor (Male Ashigaru version shown) |
|
Type-98F Combat Armor w/ Hoari |
|
Nitaka Type-01 Covert Operations Armor
This is a highly versatile and flexible suit of armor used by the Shogunate's vaunted and lethal Shinobi soldiers. Equipped with a more advanced version of Thermo-Optic Camouflage and sporting advanced sensors and other classified black boxes this suit allows utter freedom of movement and can be paired with jump and jet packs as well as the UMS. The suit also has data links to allow it to be paired with mission specific Tatsumaki power armor units.
Type-01 Covert Operations Armor (Female version shown) |
|
Armor (PD / ED) |
EV |
30 / 40 |
+2 |
Subsystems: |
Radio: 250 km |
Targeting Optics: +4 WA, +4 Awareness |
Thermo-Optic Holographic Camouflage: +5 Stealth |
Combat Computer / IFF |
CBRN Sealed |
Universal Mount System |
Image(s) © Corvus Belli S.L.L. 2010
Nitaka Type-96 Flight Armor
The Type-96 is used by both Destroid and Veritech pilots. The Light version (shown) is pressurized with an 3 hour independent air supply. While the armor color can be customized standard issue is red and black but the color panels can be altered to suit the environment the pilot may find himself in, either as a dismount or if having had to eject. If ejected into space or over water the pilot can alter the suit's color panels to a Hi-Vis fluorescent in concert with a rescue beacon to aid Search & Rescue efforts.
Type-96L Flight Armor (Light) |
|
Armor (PD / ED) |
EV |
20 / 20 |
+0 |
Subsystems |
Scrambled Radio 35km |
Rescue Beacon 200km |
CBRN Sealed |
3 Hour O2 Supply |
Zero G Maneuverable: MOVE 10 (Jump: 10m in a gravity well) |
Magnetic Anchors on boots |
|
Service Uniform (Class-B)
The standard Service Dress of the Shogunate. This uniform is worm when the wearer is in a peace time garrison or ship posting. Since the Type-02 Undersuit is worn underneath the Service Dress, it's features are always available. The uniform is complimented by a garrison cap matching the color of the tunic. Flag officers in both branches see gold piping on the cuffs, and zipper, as well gold plated buttons and clasps. The center of the belt buckle may be adorned with the wearers Clan Mon, badges, or Corps Insignia. Other accouterments include ribbons, cords, aglets, buttons and the like.
Army (OSA) Uniform |
|
|
Armor (PD / ED) |
EV |
7 / 5 |
+0 |
Subsystems |
SmartCloth Fabric |
Flame Resistant |
Gravity boot-soles |
Fleet (OSN) Uniform |
|
|
Armor (PD / ED) |
EV |
7 / 5 |
+0 |
Subsystems |
SmartCloth Fabric |
Flame Resistant |
Gravity boot-soles |
UnderArmour Type-02 Skinsuit |
|
Armor (PD / ED) |
EV |
8 / 12 |
+0 |
Subsystem |
CBRN Sealed |
Thermoconductive MicroFiber |
Moisture / Heat Wicking |
BioMed Monitor |
Compression Anti-Shock wrap |
Spiffy Necklace (optional) |
SmartLiner Scabbard
Part of the standard kit and worn in both Uniform and Armor, the TACHIBANA Industries SmartLiner Scabbard is a versatile and rugged scabbard system that utilizes a specialized L-Rail that can mount sword and knife scabbards, as well as pistol holsters. Gimbaled Balancers keep the mounted items tight to the wearer, minimizing sway. When synced to the 'Muscle Glove' arm sleeves (which are cut resistant), the movements of the wearer can be tracked allowing the holster or scabbard to automatically adjust for easier draw. This sync feature also prevents anyone but the wearer from drawing a weapon against the wearers will. The SmartLiner Scabbard is available to the military, law enforcement, and civilian / foreign markets.
Shown modeling the SmartLiner Scabbard system is Mio Tachibana; daughter of Katsui Tachibana, co-designer of the scabbard, and Captain of the Tokiwadai High School Kendo club! She is sporting the TACHIBANA Industries Hi-Frequency (vibro-blade) Katana, RAIKA 3 Arc (Stun) Dagger, and Heat Dagger(s).
|
TACHIBANA Industries Hi-Frequency Blade |
Damage |
DC8 AP |
TACHIBANA Industries Heat Dagger |
Damage |
DC5 API |
|
TACHIBANA Industries RAIKA 3 Arc Dagger |
Damage |
DC5 AP + Shock |
MML Augment |
|
Range |
WA |
700m |
+0 |
Damage |
Payload |
Varies |
8 |
MML Deployment |
|
WIP
|
Power Armor:
Kanesaka Heavy Industries Type-050 Series
The Kanesaka Heavy Industries Type-50 (Go-Maru) Tastumaki (Tornado) is the baseline Power Armor used by the Shogunate; and is the Shogunates bleeding-edge answer to the REF's mainstay VR-057 Super, and UEG Power Armor suits. 65% of all Power Armor used is of this type, while another 15% are a variant designed for Electronic Warfare and battlefield support; these 050W variants are known as Arashi (Tempest). The Arashi is visually identical but for a few ariels and sensor blisters. The Arashi also sports slightly weaker armor; however, the Arashi is not meant to engage in frontline combat and the reduced armor allows for the formidable sensor array it uses to be fit inside the frame. The Tatsumaki and Arashi can avail themselves to a myriad of snap-on weapon pods carrying anything from beam guns to rockets. They can also carry hand held weapons such as Railguns, beam cannons and sniper rifles. A heavier Power Armor type, the Taifuu (Typhoon) built by Kawasaki Armor, is the Shogunates advanced analog to the REF's potant VR-059 Devastator line of Veritech Ride Armor.
Units produced after 2055 have an integral flame thrower mounted in the operators off hand gauntlet. This is primarily to be used to burn away the Taint of fallen Doakraxathi as well as immolate their battlefield dead. Of course, against other foes the Dragon's Breath flamethrower has vast utility and is particularly effective in clearing corridors in ship boarding operations. Due to the nature of the weapon the Shogunate has been petitioned by multiple nations to ban the weapon as inhumane. The Shogunate has ignored all such protestations.
Type-50A Tatsumaki Power Armor |
|
Weight: 225 kg |
Strength: 12 |
Mode |
MV |
Surface |
Flight |
Cycle |
-1 |
125 (375kph) |
- |
Battloid |
-2 |
20 (60 kph) |
180 (540 kph) |
Motoroid |
-1 |
20 (60 kph) |
180 (540 kph) |
Armor KD / ED |
Structure SDP |
80 / 85 |
65 |
Weapons |
WA |
Damage |
Range |
Payload |
Hand to Hand |
+0 |
12D6 |
- |
N/A |
Dragons Breath |
+0 |
5D6 |
35m |
10 Seconds |
Subsystems: |
All Weather / Environment |
Sensors: 11km , Communications 130km |
Emergency Ejection System |
ECCM Rank 7 |
Stealth |
Quick Release Hardpoint(s): 4 (Arms: 2) (Shoulder: 2) |
Drone Mounts: 1 |
Internal Automation: Mecha Piloting 7, Gunnery 6, Perception 6 |
Type-50W Arashi Power Armor |
Weight: 225 kg |
Strength: 11 |
Mode |
MV |
Surface |
Flight |
Cycle |
-1 |
125 (375kph) |
- |
Battloid |
-2 |
20 (60 kph) |
180 (540 kph) |
Motoroid |
-1 |
20 (60 kph) |
180 (540 kph) |
Armor KD / ED |
Structure SDP |
60 / 65 |
60 |
Weapons |
WA |
Damage |
Range |
Payload |
Hand to Hand |
+0 |
11D6 |
- |
N/A |
Dragons Breath |
+0 |
5D6 |
35m |
10 seconds |
Subsystems: |
All Weather / Environment |
Advanced Sensors: 50km , Communications: Orbital (Mk IV) |
Emergency Ejection System |
ECM Rank 4 |
ECCM Rank 7 |
Stealth |
Quick Release Hardpoint(s): 4 (Arms: 2) (Shoulder: 2) |
Drone Mounts: 2 |
Internal Automation: Mecha Piloting 7, Gunnery 6, Perception 7 |
Type-48 Taifuu Power Armor |
|
Weight: 435 kg |
Strength: 13 |
Mode |
MV |
Surface |
Flight |
Cycle |
-2 |
125 (375kph) |
- |
Battloid |
-4 |
36 (108 kph) |
79 (238 kph) |
Motoroid |
-1 |
36 (108 kph) |
79 (238 kph) |
Armor KD / ED |
Structure SDP |
95 / 100 |
85 |
Weapons |
WA |
Damage |
Range |
Payload |
Hand to Hand |
+0 |
13D6 |
- |
N/A |
Dragons Breath |
+0 |
5D6 |
55m |
30 Seconds |
Subsystems: |
All Weather / Environment |
Sensors: 11km , Communications 130km |
Emergency Ejection System |
ECCM Rank 7 |
Stealth |
Quick Release Hardpoint(s): 4 (Arms: 2) (Shoulder: 2) |
Drone Mounts: 2 |
Internal Automation: Mecha Piloting 7, Gunnery 6, Perception 6 |
All images in this tab are copyright Artmic Inc.
Drones:
Honda Type-53 Series Tactical Support Drone:
With manpower in high demand and short supply, and with a relentless enemy, the Shogunate has turned to Drones to augment the fighting men and women of her armed forces. The drones used by the military are based on civilian drones used for mail delivery, survey work, security, and just about anything else the designers could build and market need could conceive. The most popular of these civilian drones are the Sugegasa line, more colloquially called Gasa. They are so named after the conical rice paddy hat they resemble. The militarized version consist of an armored core 'dome' which houses the AI flight and control mechanisms. Directly underneath the 'dome' is a plug and play interlock to mount whatever payload is desired, be it a Reconnaissance Suite or a pair of modified Battle Rifles.
Type-053 'Gasa' Drone |
Armor KD / ED |
Structure SDP |
20 / 25 |
20 |
Power Armor Small Arms:
Tatsuko Arms Type-55 |
|
Type |
WA |
Damage |
Shots |
ROF |
Range |
Carbine |
+1 |
4D6x3 (8.5mm AP) |
80 |
20 |
560m |
Junko Type-54 |
|
Type |
WA |
Damage |
Shots |
ROF |
Range |
Battle Rifle |
-1 |
5D6x3 (9.0mm AP) |
70 |
15 |
600m |
Himaka Type-57 |
|
Type |
WA |
Damage |
Shots |
ROF |
Range |
Battle Rifle |
+0 |
5D6x3 (9.0mm AP) |
90 |
15 |
600m |
Junko Type-54S |
|
Type |
WA |
Damage |
Shots |
ROF |
Range |
Sniper Rifle |
+2 |
6D6x3 (11.0mm AP) |
35 |
1 |
1200m |
Tatsuko Arms Type-58 |
|
Type |
WA |
Damage |
Shots |
ROF |
Range |
Flachette Cannon |
-1 |
5D6x3 (60mm 00) 6D6x3 (60mm SS) |
40 |
3 |
200m |
|
Power armor Stuff goes here…
WIP
|
Mecha: Destroid:
Kawasaki Heavy Industries Type 52 Series
The Kawasaki Heavy Industries Type-52 オーロラ 'Kyokukou', or Aurora, is the Shogunate's next generation Destroid. Like the Type-18 Akesen fighter, the Aurora is designed as a 'base model'' with multiple variants planned to meet mission needs. While Shogunal Battle Doctrine calls for force projection primary in the Aerospace theater, with ground assault, and subsequent 'taking and holding' of planetary terrain, considered costly and inefficient, the OSA recognized that it may be called upon to conduct such operations and needed Destroid's to accompany, and augment more traditional implements of ground warfare.
While the venerable Kihon did a fine job, the Kihon's size, staying power, and deficiency of maneuver required a replacement. (Note: Deficiency of Maneuver does not refer to the Kihon's agility as a unit, but more its difficulty to maintain over long periods of battle.) The ongoing Yokai War has taught Shogunal military planners that while the Kihon, when used as part of a planned attack, is highly effective. It is when a continued, high pace, ops tempo is endured over long periods of time and distance, that the finicky nature of the Kihon turns from a minor annoyance to a serious maintenance down-time issue. When the Aurora was initially conceived in 2152 (hence its Type number) the project was almost shelved as 'innovative but unnecessary at this time' but for the recommendations of Hatamoto seers.
Image to right: Type-52X Technology Demonstrator
Progress on the Aurora Project continued with the first prototype frames entering field testing in 2156, at which point the strain the Kihon was placing on its logistics and maintenance crews was beginning to be felt. Within a year the prescience of the seers was validated as evidence of front-line units running out of parts, or losing operational momentum, escalated from the anecdotal to the empirical. In the face of these new realities a crash program was undertaken in parallel with the Aurora's development. This parallel program would find ways to increase the durability and simplicity of the Aurora's parts and upkeep. In essence, to 'Zentraedify' it.
Type-93 w/ Missile Packs and Squad Support Gun's |
|
Hammond-Morita Industries Type-100 Series
The Hammond-Morita Industries Type-100 スサノオ 'Susanoo' Heavy Bombardment unit is technically classified as a Destroid as it was designed for the OSA as an ultra heavy SPA (Self Propelled Artillery) piece. Initially in competition with the Otori (Phoenix) Ku-6 fielded by an Aquilea and Ōkami co-op, the Hammond-Morita team not only decided to break the mold, they obliterated it by discarding the transformable aspect the Otori fielded and instead went for a non-transformable powerhouse of gigantic proportions. Despite being larger then a Scout Titan the Susanoo has superior mobility and superior firepower. As such, it handily won the OSA bid and has also been adopted by the OSN as a fleet Force Multiplier and planetary bombardment unit. Plans are in the works to alter the designs of the Aizuchi Class Fleet Carrier to accommodate multiple Divisions worth of the frame for use in Fleet actions. The OSA will also procure versions of this modified Carrier to work in concert with their Yashima Class Planetary Assault Ships. These new Carrier Classes will be dubbed the Inuyama Class (in OSN usage) and the Moriyoka Class (in OSA usage).
|
Type-100 Production Model |
|
Type-100X Prototype Model (Human and Type-52 shown to scale) |
WIP
|
Cockpit
The Kyokukou can utilize two different cockpit styles based on the preference of the pilot, since both types can be easily slotted in and out this is not a problem. Due to this plug and play feature, cockpits specifically tuned to a pilot can be installed in whichever Destroid the pilot is issued. The first style is the regular reclined style common to most frontline mecha, the second type uses a different style of cockpit configuration then traditional Destroids and Veritech mecha, instead using a 'Straddle' set up which in many ways mimics the upper body of a motorcycle. The hand holds are in the same place as on a Cyclone or Tatsumaki in their cycle forms, and control the arms and weapons. The pilot’s legs however kneel into a pair of wells and stirrups. In this way the feet can control acceleration while taking advantage of the body’s natural reflex to twist during evasive maneuvers, translating that into control input. Due to the deliberate similarities between the controls of a Kyokukou, Kihon and Tatsumaki cross training is easier.
Melee Weapons
Type-74 CIWS |
|
Damage |
WA |
10K AP |
+1 |
Type-77 CIWS |
|
Damage |
WA |
9K AP |
+2 |
Kano Industries Type-43 Shield |
|
Armor |
EV |
5K |
-1 |
Subsystems |
Shaped Contact Charges x13 (+2K to Punch Damage) |
Ranged Weapons
Sato Type-45 Squad Support Weapon |
|
Damage |
WA |
Ammo |
11K |
-1 |
250 per drum (May carry 2 drums) |
|
Aerospace / Veritech Mecha
Shinnakasu Heavy Industries / Shinsei Aeronautics Type-40 Series
With the cooperatively built VF-2S / Type-00 (Ki-38) nearing the end of its serviceable lifespan, even when taking into account SLEP (Service Life Extension Program) upgrades, a replacement fighter for the Shogunate was necessary. Rather than follow the previous track of building on license an Aquilean mecha, as was done with the Type-00, the Shogunate would instead embark upon its own homegrown fighter program in 2140. In some ways mimicking the old Terran JSF program that created the F-35 (albeit without suffering the logistical and mechanical nightmare of having components being built by different countries), the base model Type-40 (Ki-49) Akesan built by both Shinnakasu (OSA platforms) and Shinsei (OSN platforms) would be a twin engine, transformable, all aspect multi-role platform available with single or duel seats, able to perform ground attack, and aerospace denial.
Like the F-35 JSF the Akesan would be built in variants catering to specific mission demands. The baseline Ki-49, destined for the Army would be tasked with filling Air Superiority, Ground Attack, Close Air Support, and Interception roles. The Ki-50 Sandokaze variant, built for the Navy, is virtually identical (but for wing geometry and avionics packages) and is geared for space operations aboard carriers and stations as well as other naval mission such as Fleet Defense and Deep Strike.
Complementing the Ki-50 is the Ki-50 II which adds a turret holding twin quantum beam cannons and is designed for anti-ship, fire support, and heavy attack missions. The Ki-60 Kusanagi is a multi-aspect multi-environment platform which also carries a quantum beam turret, albeit mounted internally. The Ki-60 handles the same missions as the Ki-50 II but is also capable of high performance in atmospheric littoral areas.
Follow on variants for both areas of operation are available and are designed to handle more specific mission profiles. For terrestrial operations the Ki-54 Kyokan variant has the same delta wing as the Ki-49 but has a centrally mounted mission pod that can carry different mission specific payloads. The Ki-59 Tokukiri also follows the delta wing and mission pod motif but with added control surfaces and forward swept wing for heightened maneuverability in atmosphere.
ARMY |
Ki-54 |
Ki-59 |
|
|
NAVY |
Ki-50 |
Ki-60 |
|
|
Plug and play modules for Command, AWACS / Drone Director (DD), and Sniper versions are also available. These different versions are distinguished by different head styling and the internal black-boxes needed to support the modules functions.
To further increase utility and capability the Ki-49 and Ki-50 have been designed from inception to integrate with Tatami-do modules with both light (Super) and heavy (SUMO) versions available; as well as Tatami-do for the AWACS / DD versions (nicknamed ‘Kon Kon’).
Logistically speaking, with 5 distinct platforms borne of the same program, repair and maintenance has been simplified, with over 72% of parts and equipment used interchangeable across the Type-40 line. Ammunition and under-slung weaponry is also standardized and hard-point mounts can use all but the most specialized weaponry in the Ōkami inventory.
All platforms are able to support cyber-linkage with pilots so enhanced.
All platforms allow the pilot to utilize the Tatsumaki as an escape vehicle with the Tatsumaki’s stowed behind the pilot compartment. In most cases the Tatsumaki will use its on-board AI to engage battloid mode then approach and ‘envelope’ an ejected pilot shortly after departing the stricken craft.
Shinsei Aeronautics Type-90 Series
As far back as 1971, with the introduction of BGM-34B Firebee for use in the Vietnam War, drones have been developed for use in combat. When first introduced it was an issue of command and control that held such programs back. It wasn't until the late 1990's that the C&C issue was largely resolved allowing the MQ-1 Predator and follow on MQ-9 Reaper to be fielded. However it was the arrival of the ASS-1 into Earth space, it's subsequent crash landing on South Atria (Macross) Island and refurbishment at the hands of the UNG (United Nations Government) that provided the windfall of 'Over Technology' that allowed for the introduction of the QF-2200D-A and B Ghost Fighters in 2008. While the QF-2200 was designed for use in an atmosphere and relied on under-wing hard-points to carry weaponry, the later QF-3000E was designed for use in space with a larger frame allowing internal weapons to be mounted. Drone technology fell by the wayside as the wartime needs of the 1st and 2nd Robotech Wars pulled resources elsewhere and it wasn't until the 3rd Robotech War that drones saw a resurgence with the introduction of the QVF/A-6 Shadow Alpha. The Shadow Alpha also signed the death knell for advanced UCAV's in the UEEF and later REF as the Haydonite technology used in their construction turned the entire fleet against their users during the 4th Robotech War when the Haydonites betrayed the UEEF and Sentinel races. This anti-drone bias persists within the Fantoma Sector to this day. But, Ōkami does not reside within the Fantoma Sector…
Very early on the Shogun and her military advisors realized that the use of UCAV's would be not only beneficial, but vital to maintaining the Shogunate's sovereignty. Two of the greatest threats faced by humanity, the Zentraedi, and the Invid both relied heavily on swarm tactics using high speed, albeit lightly armored and ultimately disposable, units en-mass to overwhelm their opponents by sheer weight of numbers. Both of these threats still persist in the form of Regent and Regess holdouts and unaccounted for Zentraedi Border Fleets. These types of swarm tactics constituted an existential threat to the Shogunate. Thus the old Ghost Program was resurrected, culminating with the introduction of the Ki-5 Yūrei (also called Ki-Go). Blending the atmospheric capabilities of the old QF-2200 within a larger more angular lifting body frame reminiscent of the QF-3000 the Ki-5 mounts twin cannons and four missile bays internally along with four under-body hard-points and a single dorsal hard-point for mission modules. Fitted with active stealth and FCGS (Fold Communication Guidance Systems) the Ki-5 is capable of independent operation and/or can be slaved to a DD (Drone Director) parent craft.
WIP
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OSA Pilot |
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As a warrior race, pilots of all stripes are venerated within the Shogunate! |
Image Copyright Blizzard Entertainment
Aerospace VF's of the OSAAF, OSSG (Ōkami Sector & System Guard), and OSNAS
OSALF
OSNAS
- Sandokaze (Death Wind) Ki-50
- Denko (Bolt of Lightning) Ki-50 II
- Kusanagi (Sword) Ki-60
OSSG
- Hiroiumi (Vast Ocean) Q7Y4 Type-97 (VF-32)
Ōkami Aircraft Roundel
Experimental Craft
Winged Tank
- Otori (Phoenix) Ku-6
- Variable Bomber/Self Propelled Artillery
PROJECT CANCELLED
REASON: Project is to limited in scope and function for Shogunal usage. Production may continue for EXPORT ONLY.
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Ground Vehicles and Utility Items:
Nakajima 'Burai' Jeep |
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Armor |
SDP |
MV |
Speed |
20 |
55 |
-4 |
9 (145 kph) |
Subsystems: |
Headlights, loudspeaker, rear view monitor |
Run Flat Tires, 4WD |
Scrambled Radio 100km |
Misaki 'Janpā' Aircar |
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Armor |
SDP |
MV |
Speed |
20 |
50 |
-3 |
15 (285 kph) |
Subsystems: |
Headlights, loudpeaker, rear view & underside monitor |
Scrambled Radio 100km |
Nakajima 'Inoshishi' LAFV |
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Armor |
SDP |
MV |
Speed |
50 |
60 |
-2 |
12 ( 228 kph) |
Subsystems: |
Headlights, loudspeaker, rear view monitor, winch |
Run Flat Tires, 4WD, Articulated Suspension |
Scrambled Radio 100km |
Modular weapon mount; (12mm Railgun shown) |
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Karakuri
Karakuri, or 'Automaton', are named after ancient Edo Period windup toys. At the very beginning of the Ōkami Military's inception it was well known that manpower would be an issue. Computer automation reduced crew needs for starships and surface facilities, drone fighter craft were employed in an aerospace role, and various 'Kara' were built for civil applications such as construction, exploration, and general labor. Still very much aware of the subterfuge and havoc wrought by the Haydonites and their technology, and taking into consideration that to create automatons intelligent to the point of near sentience would be akin to creating a slave race, Karakuri are relatively dumb, intelligent enough to perform their given task efficiently, and little else. Mannerisms and speech patterns have been programmed into them to facilitate ease of use alongside the mimicry of lifelike traits, but are nonetheless programs. Military Karakuri have more brusque and 'professional' mannerisms, much like their civilian labor counterparts and are programmed to follow the chain of command and protect Ōkami soldiers and civilians with equal fervor.
Select Military Karakuri of the Ōkami Shogunate:
Tadayoshi Arsenal Type-103 Inu
Type-103 'Inu' Karakuri |
Weight: 88 kg |
Strength: 9 |
REF 8 |
DEX 9 |
INT 1 |
Running |
Fly/Skim |
56 (186 kph) |
-0- |
Armor KD / ED |
Structure SDP |
40 / 40 |
40 |
Weapons |
WA |
Damage |
Range |
Ammo |
Hand to Hand |
+0 |
9D6 |
- |
- |
Laser Gun |
+1 |
6D6x3 |
325m |
- |
Laser Gun |
+1 |
6D6x3 |
325m |
- |
Micro Missiles |
+1 |
12D6 |
500m |
24 |
Subsystems: |
All Weather / Environment |
Olfactory Antennae +4 Perception |
Scrambled 100km Radio |
Optics: Lowlight / IR / Thermographic |
AI Rank 5 |
Tadayoshi Arsenal Type-107 Dai Oni
Type-107 'Dai Oni' Karakuri |
Weight: 7,800 kg |
Strength: 16 |
REF 7 |
DEX 7 |
INT 1 |
Running |
Jump Jets |
30 (90 kph) |
50m |
Armor KD / ED |
Structure SDP |
110 / 110 |
200 |
Weapons |
WA |
Damage |
Range |
Ammo |
Hand to Hand |
+0 |
2.0K |
- |
- |
Subsystems: |
All Weather / Environment |
Rank 2 ECCM |
Recovery: 32 points per day |
Scrambled 300km Radio |
Optics: Lowlight / IR / Thermographic |
AI Rank 4 |
Human sized targets make called shots to bypass armor: -4 |
Musashi Biorobotics Type-105 Oni
Type-105 'Oni' Karakuri |
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Weight: 176 kg |
Strength: 12 |
REF 8 |
DEX 7 |
INT 2 |
Running |
Fly/Skim |
30 (90 kph) |
N/A |
Armor KD / ED |
Structure SDP |
60 / 60 |
75 |
Weapons |
WA |
Damage |
Range |
Ammo |
Hand to Hand |
+0 |
12D6 |
- |
- |
Eye Laser |
+0 |
2.0K |
900m |
- |
Subsystems: |
All Weather / Environment |
Space Capable |
Rank 3 ECCM |
Scrambled 1000km Radio |
Shieldable Optics: Lowlight / IR / Thermographic |
AI Rank 6 |
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Technical Notes:
Karakuri of the Shogunate, both civilian and military use a combination of purely mechanical and biomechanical components. Based largely in part, on the mechanical side, on Human and Tiresian cybernetic systems the systems are solid state, and incredibly rugged. On the biomechanical side, the technology is derived in large part from Invid cybernetics. This allows for adaptability, and a measure of self repair functionality. While the mechanical components are found within the skeletal structure and within sensors, optics and other 'black boxes', the biomechanical components are found within the musculature, hydraulic, and cognitive control centers.
Karakuri Musculature Detail |
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Kōrogi
The Kōrogi, or 'Cricket', is a smaller, more portable and multipurpose version of a ‘Gasa’ drone roughly the size of a grapefruit. The purpose behind the ‘Cricket’ is give a field unit an interactive translator, war-book, and general database, early warning device, and scanner all in one. Equating them to a floating 'Bluetooth' equipped 'tricorder' with a touch of snark is not far removed from the truth.
Some standard features include but are not limited to; a holo-imager/projector (which doubles as a spot light/lamp), linguistic database, motion detector, laser designator, secure wireless, GPS, navi-comp/INS, vox, 2EB (Exabyte) of information storage capacity. Most models possess at least two QSB (Quantum Serial Bus) data ports for either external memory or for data transfer. Some may have jack plugs for physical cables.
The ‘Cricket’ is one of the first pieces of commercial grade technology utilizing the computer architecture of the ancient Puroto Kerlchuun. Prior to this, said system architecture had been used primarily for military and scientific applications, for example the heuristic algorithms needed to support multi-mode mecha, or the navigational math required to plot a fold jump. While the ‘Crickets’ intended role is to support soldiers in the field, the overall concept was designed to be used in all walks of life with versions, less the military black boxes, available to the public at large, up to and including the export market. Since the core of the device (anti/gravity unit, holo imager/projector, processor, OS and data storage) is an integrated solid state affair, the ‘Cricket’ follows along with other Puroto Kerlchuun constructs as being very robust and reliable while built in anti-tampering devices makes back engineering difficult if not impossible.
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Officer Ranks:
2nd Lieutenant (Shoi) |
1st Lieutenant (Chui) |
Captain (Taii) |
Major (Shosa) |
Lt Colonel (Chusa) |
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Pay-rate: 3800 両 |
Pay-rate: 4800 両 |
Pay-rate: 6800 両 |
Pay-rate: 7800 両 |
Pay-rate: 8800 両 |
Colonel (Taisa) |
MJR General (Shosho) |
LT General (Chujo) |
General (Taisho) |
Marshal (Gunsui) |
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Pay-rate: 11800 両 |
Pay-rate: 14800 両 |
Pay-rate: 17800 両 |
Pay-rate: 20800 両 |
Pay-rate: 23800 両 |
Warrant Ranks:
Warrant 1 (Jun-i) |
Warrant 2 (Jun-ni) |
Warrant 3 (Jun-san) |
Warrant 4 (Jun-yon) |
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Pay-rate: 4800 両 |
Pay-rate: 5800 両 |
Pay-rate: 6800 両 |
Pay-rate: 7800 両 |
Enlisted Ranks:
Recruit (Santohei) |
Private (Tohei) |
Private 2nd Class (Nitohei) |
Private 1st Class (Ittohei) |
Leading Private (Rikushicho) |
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Pay-rate: 1600 両 |
Pay-rate: 2200 両 |
Pay-rate: 2800 両 |
Pay-rate: 3400 両 |
Pay-rate: 4000 両 |
Lance Corporal (Heicho) |
Corporal (Gocho) |
Sergeant (Gunso) |
Sergeant 1st Class (Nigunso) |
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Pay-rate: 4600 両 |
Pay-rate: 5200 両 |
Pay-rate: 5800 両 |
Pay-rate: 7600 両 |
Master Sergeant (Ittogunso) |
Sergeant Major (Socho) |
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Pay-rate: 8400 両 |
Pay-rate: 9200 両 |
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Military Terms:
- Sashimono: Rectangular banners worn on the back of common soldiers to denote units or divisions.
- Modern analog: National flag patch on uniform. National banners flown in front of government buildings and during ceremonial settings. IFF beacon on all OSA (Okami Shogunal Army) and OSN (Okami Shogunal Navy) ships, aircraft, mecha and body armor.
- Jirushi: Flag or banners used to distinguish daimyo or other top commanders on the battlefield.
- Modern analog: Regimental / Unit patch on uniform. Unit Banner; identical to ancient examples in garrison and on the parade ground.
- Kabura-ya: Ancient whistling signal arrow used during the Heian Period for various signaling purposes, but primarily to draw the attention of the Kami, that they should watch the events about to transpire.
- Modern analog: EW Munitions, also known as a ‘Screamer’. Bathes an area with high frequency radio and other EM emissions to overwhelm enemy communications nets.
- Saihai: Commanders baton issued as a sign of rank.
- Modern analog: Unchanged, a ceremonial device similar to a baton carried by high ranking commanders.
- Taiko: Japanese drums used in festivals, music, and on the battlefield as a signaling device.
- Modern analog: Unchanged in regards festivals and music, on the battlefield used to bring ship crew to general quarters.
- Do-Maru: “Body Wrap”. A type of chest armor worn by the samurai class of feudal Japan.
- Modern analog: Lightweight powered body armor built for strength and maneuverability; Commando and Special Operations units.
- Haramaki: Armor worn by foot soldiers in feudal Japan.
- Modern analog: Mainline powered OSA and OSN body armor: Straight leg Army and Marine Infantry units.
- O-yoroi: “Great Armor”. Armor worn by feudal samurai on horseback or by higher ranking foot samurai and was generally heavier than the armor of lower rank samurai.
- Modern analog: Power Armor. See: Tatsumaki.
- Tatami-do: A folded type of chest armor that could be worn or attached over regular armor.
- Modern analog: Reactive armor, or armor packs for mecha, such as the SAP armor mounted on a VF-2SS, or the FAST packs mounted on the Alpha and older VF-1 series.
- Ashigaru: Feudal Japanese foot-soldiers, normally distinguished by the type of weapon they used. Usually the Polearm (Naginata), Spear (Yari), Bow (Yumi), Sword (Katana) or musket.
- Modern analog: Enlisted rank soldiers and ratings within the OSN and OSA.
- Samurai: Feudal Japanese armsman of the middle and upper echelons of the warrior class.
- Modern analog: Officer rank individuals within the OSN and OSA.
- Kempeitai: Military Police arm of the Japanese military from 1881 to 1945.
- Modern analog: OSN and OSA Military Police units. Synonymous with MP (Military Police) and SP (Shore Patrol).
- Oniwaben: “Ones of the Garden”, intelligence gathering operative of the Shogun.
- Modern analog: Shogunal shadow operatives , CIA.
- Shinobu: Stealth, an alternate name for Ninja. Operative trained in sabotage and assassination.
- Modern analog: Essentially unchanged.
- Teishin Shudan: WWII Japanese ‘Raiding Group’.
- Modern analog: Shogunate version of Delta Force or the SAS.
- Tatsumaki: Japanese word for Tornado.
- Modern analog: Locally produced Ōkami version of Ride Armor.
- Taifuu: Japanese word for Typhoon.
- Modern analog: Locally produced Ōkami version of the Devastator Ride Armor
- Arashi: Japanese word for Tempast.
- Modern analog: EW/Recce/‘Wild Weasel’ variant of the Tatsumaki.
- Teikiatsu: Japanese word for Cyclone.
- Modern analog: Virtually identical to the Cyclone Ride Armor, used strictly as a pilot emergency egress vehicle. (Up-armored VR-038 variant).
- Karakuri: Ancient Edo Period wind up automatons.
- Modern analog: AI driven robots used for combat, maintenance, construction and other laborious tasks.
- Oni: Ogre-like demon from Japanese folklore.
- Modern analog: Heavy Assault ‘Kara’
- Namahage: Ogre-like demon from Japanese folklore.
- Modern analog: Medium Assault ‘Kara’
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Ōkami Military Training
Material Provided by James Wages
Many outsiders see the distinction between Ashigaru and Samurai as one between enlisted and officers or peasant and noble, respectively, just with an archaic name. There is some merit to this line of thinking, though it is not entirely accurate. Samurai do indeed command Ashigaru, but the distinction is not given based on nobility (as in days of old) or simply by who went to what school. The distinction lies in their performance and behavior while at the academy they attend; those that graduate with Distinction and Honor become Samurai. Those that do not, become Ashigaru or Nobushi.
Classes
Samurai
Samurai command the Ashigaru and act as officers do in other militaries. The distinction here is that rather than simply manage Ashigaru like officers do for enlisted in other militaries, Samurai must lead by example. This means that their skills in the Arts of War (though some specialties in the Arts do not necessitate being directly on the battlefield such as with strategists) must be above and beyond the average soldier, they must adhere to the tenants of Bushido, be extremely disciplined and loyal to Ōkami Shogunate and the Shogun before all else. They are allowed to carry Diasho, the pairing if Katana and Wakazashi, as a symbol of their rank. Some Samurai will likewise carry a Bokkan, with which to discipline unruly Ashigaru without having to draw their blades as well as to engage in sparring duels with fellow Samurai or Ashigaru in furtherance of their training.
Ronin
Because of the realities of the service, an individual who graduates with Distinction and Honor might find that a Samurai billet is not available. For them, they are termed Ronin, and are returned to the field as either a Warrant Officer or NCO until such time a billet opens up for them. Normally this is based on time served; however, those who show exceptional martial prowess may be allowed to jump the line. Ronin are allowed the wear of the Diasho as indication of their status in-waiting.
Ashigaru
Ashigaru are the foot soldiers of the Ōkami Shogunate. They did not have the skill and/or discipline to become Samurai in the academy. However, the expectations on them are no lower, and discipline is still obligated by their oaths which are enforced by their Samurai commanders. Initially they are not issued ceremonial weapons, though many carry weapons they own personally. Ashigaru that become NCO’s are allowed to wear the Wakazashi as a symbol of their rank and responsibilities. It is possible to go from Ashigaru to Samurai, and while by no means rare, it is exceedingly difficult. No single deed, however heroic, would allow one to transcend rank, as being Samurai is a lifestyle, not a skill set. Bravery alone does not a leader make.
Nobushi
Nobushi, literally meaning ‘casual soldier’, is a derogatory term for Ashigaru that have more than enough skill to be Samurai but lack the discipline and/or drive to do so. Nobushi are likely to have graduated with Distinction but not Honor at the academy. Being bestowed one but not the other was originally meant as a way of getting what could be real assets to the level of discipline the Shogun expects of her warriors. However, more often than not it is seen as a slight and a black mark upon one’s career. Like Ashigaru, Nobushi can attain the rank of Samurai, but this is harder to do.
Shinobi
Shinobi are intelligence and wetworks agents. It is not a career path that one can choose; it is a career path that chooses you. Due to the nature of the job, the Oniwaben monitors the various Acadamies and chooses its candidates almost exclusively from Nobushi. Their rowdiness and irreverence can be quite the asset when applied correctly, and the high level of skill involved means that your average person would not make for a Shinobi. Most often Shinobi are transferred into specially created Kakuretu Butai (Covert Units) from which they are assigned to the field. They are never given prominent positions and no one bats an eye if one of its members goes missing for a few days. It is important to note that not all member of Kakuretu units are Nobushi, some Nobushi are genuinely bad enough of a soldier to get stuck far away from any actual responsibility. This has the added benefit of making the identification of actual Shinobi more difficult.
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Ōkami Military Acadamies
Overview
Every major world of the Shogunate has at least one Military Acadamy, some of course, are more prestigious then others and competition to get into the primeier Acadamy can be off times fierce.
Ōkami Military Academies are a 6 year school that all military entrants attend. It is not a conventional military academy by most standards. The Academy is a ‘battle academy’ where simulated war games and actual deployment to the field is expected at any given time. The first year at the Academy is essentially Basic Training, which serves to not only inculcate the soldier into the military but allow the instructors to assess and place the individual into their proper place within the class structure.
Class Structure
Classes are divided up by year and rank. Rank is determined by your level of ability, not behavior, so it is possible to graduate from a top class and not become Samurai. The ranking goes from E to S, with E being the worst and S the best. The typical designation of your class is usually year then rank, so a fourth year student of ‘A’ rank would be in class 4A. Students receive instruction commensurate with their skills. If a student begins to excel beyond their current rank, or, begins to fall behind, they will be put into a rank that befits their skill level.
Houses and War Games
After their first year at the academy, students will often be inducted into a House. A House transcends year and rank and will recruit according to their own personal philosophies. A wise student learns how each House operates and seeks to join one that matches their preference. The more successful a House is, the more unofficial perks and prestige they get. A House can be looked at as a combination Fraternity/Sorority cum Training Battalion.
When people of different House’s clash, House leaders may declare a dual ‘war game’. While most war games are planned by the staff, and are, in fact vital to the training curriculum; many are initiated by the students themselves, and overseen by the faculty. In these instances the disputing House’s will choose a location and time in which the dual will take place, as well as the conditions of victory. The faculty ensures that the weapons carried by the students are non-lethal and that no one violates the rules of warfare; beyond that, the warring House’s may build alliances with other House’s, recruit students not yet involved in a House, and even engage in espionage against each other (up to and including the abduction of their fellow students; however there are rules about treatment of fellow students that must be upheld).
The winner of the war game gains prestige, perks, and occasionally prize money from any side bets. Depending on the nature of the duel, and the equipment employed, such as Power Armor, Destroids or other mecha, these events may wind up being broadcast throughout the Shogunate much like the American Army / Navy football games of old Earth.
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Ōkami Fleet
The Okami Fleet has undergone a few periods of transition from its original inception. When first constituted, the fleet consisted of a hodge-podge of vessels ranging from surplus UEEF Garfish (which, after the Haydonite Betrayal were quite the bargain, as all Synchro Cannon equipped variants were slated for the breakers) to salvaged Meltrandi, Mercantile Republic, and Zentraedi vessels from various ship graveyards. These ships constituted the bulk of the Okami fleet until modern factory and shipyard facilities to construct ships locally were built.
After 25 years of venerable service the vast majority of the original ships of the Okami Fleet were retired, replaced by newer ships ranging in class from Corvettes to Carrier. While new, well-armed and nimble, the majority were small and heavily automated. Indeed, some classes of ship, namely the Corvettes, could make due with crews as small as 15. From CAD suite to first keel laid the new series of ships were always intended to be fill the gap until infrastructure and manpower had grown to accommodate a bona fide deep space fleet.
Fleet doctrine at this time called for strength in numbers and the revival of the Mobile Division as a fleet organizational element. Larger than comparable ship formations of squadron size yet smaller than a full blown Fleet, the Mobile Division (a formation still in use today) is agile for its size and easier to field. Waiting in the wings were the next generation of capital ships. As with many things in the Shogunate, the adage of ‘looking to the past to help chart the future’, was taken to heart. In this case far into the past. With fleet logistics a very real concern a series of ship designs that minimized the need for repair and refit due to non-combat reasons was sought after. This is because a large, and one might argue, far larger then would be necessary, fleet is called for. With the realization that numerous potentially hostile entities still abound in the galaxy, entities that possess vast fleets, the old Earth Japanese (and to some extent old American) concept of quality over quantity was untenable.
To defeat vast enemies such as the Regents Host, or hitherto unaccounted for Zentraedi Fleets, both quantity and quality would be required. Therefore to accommodate a proposed fleet large enough to not only halt, but to triumph over such adversaries, ship designs that could stand the test of time and require little if any preventative maintenance were required. In looking to the past for answers to future problems the solution was found in the ship classes utilized by the Meltrandi. Classes that had stood the test of time, had halted, and had triumphed over such adversaries; and, which were also hard hitting, durable, and easy to construct.
In terms of construction, the keel and frame along with a fair amount of the internals remain as they were envisioned 200,000 years ago. All of the black boxes, electronics and other critical systems however, have been replaced with bleeding edge solid-state plug and play modules while the crew areas have been fitted to accommodate a micronized crew alongside common areas large enough to accommodate parks and gardens to see to the crew’s morale. Even with expansive green spaces, the recovered area resulting from the modifications still allowed for more armor, weaponry, ammunition, and stores to be carried. Ships also retained their sizing chambers complete with macro staging areas and hanger space for Queadluun-Rhea power armor.
Ships of the Fleet (From Smallest to Largest)
Length |
Crew |
130m |
15 |
Features |
Fold Capable |
CDR (Cross-Dimensional Radar) |
Mecha Complement |
Ki-5R Yūrei (Recon) x 8 |
Length |
Crew |
200m |
15 |
Features |
Quick Reaction Thrusters |
Mecha Complement |
Shuttle x 2 |
Length |
Crew |
400m |
140 |
Features |
Fold Capable |
Mecha Complement |
Ki-5 Yūrei x 60 |
- Yari Class Gun Destroyer / Tengu Class Missile Destroyer
Length |
Crew |
1200m |
600 |
Features |
Fold Capable |
Heavy Quantum Converging Beam Cannon x1 |
Mecha Complement |
Ki-5 Yūrei x 480 |
Ki-50 Sandokaze x 25 |
- Izumo Class Assault Destroyer
Length |
Crew |
1800m |
700 |
Features |
Fold Capable |
Heavy Quantum Converging Beam Cannon x1 |
Mecha Complement |
Ki-5 Yūrei x 720 |
Ki-50 Sandokaze x 50 |
- Kotetsu Class Crusier / Kojima Class Heavy Cruiser
Length |
Crew |
2000m |
900 |
Features |
Fold Capable |
High Capacity Hanger Bays |
Mecha Complement |
Ki-5 Yūrei x 4500 |
Ki-50 Sandokaze x 100 |
- Sekigahara Class Battlecruiser
Length |
Crew |
2500m |
800 |
Features |
Fold Capable |
Heavy Torpedo Tubes x 10 |
Mecha Complement |
Ki-5 Yūrei x 2000 |
Ki-50 Sandokaze x 50 |
- Musashi Class Battleship / Tadakatsu Class Assault Battleship
Length |
Crew |
2700m |
850 |
Features |
Fold Capable |
Heavy Quantum Beam Cannon x3 |
Flag Capable C3 Suite |
Mecha Complement |
Ki-5 Yūrei x 700 (Musashi Class) |
Ki-5 Yūrei x 500 (Tadakatsu Class) |
Ki-50 Sandokaze x 100 (Musashi Class) |
Ki-54 Kyokan x 300 (Tadakatsu Class) |
- Aizuchi Class Fleet Carrier / Yashima Class Planetary Assault Ship
Length |
Crew |
3000m |
1500 |
Features |
Fold Capable |
High Capacity Hanger Bays x 6 |
Flag Capable C3 Suite |
Troop Complement |
50000 (1 Army Corps) |
Mecha Complement |
Ki-5 Yūrei x 10000 |
Ki-50 Sandokaze x 2500 (Aizuchi Class) |
Ki-54 Kyokan x 1000 (Yashima Class) |
Type-52 Series Destroid x 1500 (Yashima Class) |
Inari Class Scoutship x 24 (Aizuchi Class) |
Tenroku Class Landing Carriers x 2 (Yashima Class) |
- Yamamoto Class Dreadnought
Length |
Crew |
5000m |
2500 |
Features |
Fold Capable |
Torpedo Tubes x 20 |
Mecha Override System |
High Capacity Hanger Bays x 4 |
Theater Capable C3 Suite: In detachable Command Section |
Flag Capable C3 Suite x4 |
Troop Complement |
50000 (1 Army Corps) |
Mecha Complement |
Ki-5 Yūrei x 5000 |
Ki-50 Sandokaze x 2000 |
Ki-54 Kyokan x 500 |
Type-52 Series Destroid x 500 |
Inari Class Scoutship x 24 |
Three ultra-heavy ships are planned as the initial batch of the Yamato Class Fortress, these vessels will act as both a command super dreadnought and mobile fleet logistics train, complete with factories and dry docks for smaller ships of the wall. These initial three ships will be named the Yamato, Musashi, and the Shinano. With a planned length of over 70,000 meters this class of ship is designed to fill a role similar to that of a Gorg Boldoza Class or Lap Lamiz Class Mobile Command Base.
WIP
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Ōkami Ship Recognition Chart
Ōkami Ship Naming Conventions:
(In order displayed in the above chart)
- Dreadnought:
- DN: Dreadnought: Famous Leaders (E.g. Yamamoto Class)
- Carrier:
- CVE: Escort Carrier: Era Names (E.g. Nara Class)
- CV: Fleet Carrier: Castle Names (E.g. Aizuchi Class)
- Battleship:
- BB: Battleship: Famous Samurai (E.g. Musashi Class)
- Battlecruiser:
- BC: Battlecruiser: Feudal Era Battles (E.g. Sekigahara Class)
- Cruiser:
- CA: Cruiser: Japanese Weaponsmiths (E.g. Kotetsu Class)
- CH: Heavy Cruiser: Ancient Battles (E.g. Kojima Class)
- Destroyer:
- DA: Assault Destroyer: Shinto Shrines (E.g. Izumo Class)
- DD: Gun Destroyer: Japanese Weapons (E.g. Yari Class)
- DDG: Missile Destroyer: Legendary Creatures (E.g. Tengu Class)
- Frigate: Iroha (I, Ro, Ha)
- Frigate Torpedo Boat: I-# (E.g. I-18)
- Frigate Gunboat: Ro-# (E.g. Ro-229)
- Frigate Fleet Defense: Ha-# (E.g. Ha-99)
Ōkami Fleet Structure:
Fleets within the Shogunate are broken into three tiers: High, Middle, and Lower; these rankings are based on command authority. Some Fleets are named after the region or area in which they operate.
- High Rank Fleet: High ranked fleets are under the command of either the Shogunal General HQ, Ministry of War or the Shogun (and by proxy the Navy General Staff). These Fleets are responsible for Regions, or Sectors.
- Middle Rank Fleet: These fleets are under the command of a higher rank fleet, and themselves commanded one or more lower rank fleets. These fleets are responsible for Areas.
- Lower Rank Fleet: These do not, in general, have any other fleets under their command. These are generally numbered Fleets, i.e 3rd Fleet.
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OSN Fleet Headquarters Building: Ōkami |
Current High Rank Fleets (and their areas of responsibility) are:
- Home Fleet: Ōkami System and Administration over the OSN
- Northern Fleet: Coreward quadrant of Ōkami Sector
- Eastern Fleet: Trailing Quadrant of Ōkami Sector
- Western Fleet: Spinward Quadrant of Ōkami Sector
- Southern Fleet: Rimward Quadrant of Ōkami Sector
- Tōsandō Fleet: Northern (Up-Spin Coreward) Road Region (Ōkami - Fantoma Sector corridor)
- Tōkaidō Fleet: Northern (Up-Spin Coreward) Sea Road Region (Fantoma - Sharess Sector corridor)
- Saikaidō Fleet: Western Road Region (Down-Spin Rimward) (Ōkami - Sol Sector corridor)
- Nankaidō Fleet: Southern Road Region (Up-Spin Rimward) (Ōkami - Ishirokun - Archers Cluster corridor)
- Fantoma Homen Kantai: (Fantoma Area Fleet)
For example, the Nankaidō Fleet composition would look like this:
- Nankaidō Fleet
- Kyūdōka Homen Kantai
- 2nd Fleet
- 11th Fleet
- 12th Fleet
- 14th Fleet
- 16th Fleet
- 25th Fleet
- Udewa Homen Kantai
AO's
- Home Fleet:
- 1st Fleet (Daiichi Kantai)
- 2nd Fleet (Dai-ni Kantai)
- 3rd Fleet (Dai-san Kantai)
- 4th Fleet (Dai-yon Kantai)
- 5th Fleet (Dai-go Kantai)
- Hitaiyou / Mori System(s)
- 6th Fleet (Dai-roku Kantai)
- 8th Fleet (Dai-hachi Kantai)
- Hiiro Torii (Scarlet Gate)
- 9th Fleet (Dai-kyū Kantai)
- Mobile Reserve: Ishiroken System
- 10th Fleet (Dai-jyū Kantai)
- Washiryu Torii (Eagle and Dragon Gate)
- 11th Fleet (Dai-jūichi Kantai)
- 12th Fleet (Dai-jūni Kantai)
- 14th Fleet (Dai-jūyon Kantai)
- 15th Fleet (Dai-jūgo Kantai)
- Mobile Reserve: Ōkami Sector
- 16th Fleet (Dai-jūroku Kantai)
- Yokai Mizuki (Demon Moat)
- 25th Fleet (Dai-nijūgo Kantai)
- Yokai Mizuki (Demon Moat)
- 27th Fleet (Dai-nijūnana Kantai)
- Mobile Reserve: Fantoma Sector
Ōkami Reporting (Code) Names:
- Ru: Meltran Flagship
- To: Meltran Carrier/LST
- Ri: Meltran Battleship
- Te: Meltran Battlecruiser
- Ri: Meltran Cruiser
- Tsu: Meltran Gun Destroyer
- Chi: Meltran Frigate
- Ha: Zentran Flagship (Nupetiet-Vergnitzs)
- Nu: Zentran LST (Quiltra Queleual)
- Ne: Zentran Command Ship (Queadol-Magdomilla)
- Ho: Zentran Destroyer (Thurvel-Salan)
- Fu: Zentran Gunship (Rineunadou Lojmeuean)
- Ni: Zentran Frigate (Tou Redir)
- Su: Masters Battleship (Sian Dereta)
- Sa: Masters Battlefortress (Sian Macross)
- Ko: Masters Battlecruiser (Seron Thoun)
- Ka: Masters Destroyer (Taul Detrel)
- So: Masters Transport (Quiltra Draenitzs)
GM Note: To put this into context, the code used would be the equivalent of an English speaker using letters of the alphabet. A Class, B Class, etc.. It is the policy of the Shogunate to avoid 'legitimizing' a foe, and so a 'letter', rather then a name, serves that purpose.
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