Character Sheet

The Character Sheet can be found here. This version is for your personal use and has formulas that provide for all your Derived Statistics.

Character Sheet


Improving your Character:

  • Skills: To improve a skill costs as many CP as much as the new level of skill. I.e. Improving a skill from 3 to 4 would cost 4 points.
  • Characteristics: To improve a characteristic cost 5 points per new level of characteristic. I.e. Improving a characteristic from 5 to 6 would cost 30 points (5 x 6 = 30)
  • Powers: To improve a power (or gain a power) costs 5 points per level of power + Permission from the GM. I.e. Improving a power's damage from 3DC to 4DC would cost 5 points plus the GMs Agreement.

Character Creation: Talents, Perks / Privileges, Complications, Special Abilities

Talents Perks / Privileges Complications Special Abilities

Skill List:


Legend:

Every-man: Skills that are known by the vast majority of Ōkami Citizens
Specialized: Skills under a general category that require a declared specialty
Categories of Specialized skills are not a definitive list but are just some examples.

DEX

  • Acrobatics
  • Athletics (Every-man)
  • Dodge and Evasion
  • Stealth

INT

  • Business
  • Detective
  • Domestic
  • Education (Every-man)
  • Expert (Specialized)
  • Languages (Specialized)
  • Navigation (Specialized)
  • Perception (Everyman)
  • Research (Specialized)
  • Scientific (Specialized)
  • Survival (Specialized)
  • Writing (Specialized)

PERS

  • Interrogation
  • Insight
  • Leadership (Specialized)
    • Business
    • Civil
    • Military
  • Personal Grooming
  • Persuasion (Every-man)
  • Seduction
  • Social (Every-man) (Specialized)
    • Corporate
    • High Society
    • Military
    • Otaku
  • Teach (Every-man)
  • Performance (Specialized)
    • Acting
    • Music
    • Oratory
    • Trick
  • Wardrobe & Style

REF

  • Archery
  • Autofire Weapons
  • Driving
  • Firearms (Every-man)
  • Mecha Combat
  • Hand to Hand (Every-man)
  • Heavy Machinery
  • Heavy Weapons
  • Mecha Piloting
  • Melee (Every-man) (Specialized)
    • Blade: Long
    • Blade: Short
    • Bludgeoning
    • Chain
    • Staff
  • Pilot (Specialized)
    • Aircraft: Prop
    • Aircraft: Jet
    • Spacecraft
    • Watercraft: Motorized
    • Watercraft: Sail

TECH

  • Building
  • Computers (Every-man)
  • Demolitions
  • Electronic Warfare
  • First Aid
  • Forgery (Specialized)
    • Documents
    • Currency
    • Signatures
  • Gambling (Specialized)
    • Games
    • Racing
  • Hacking
  • Photography (Specialized)
    • Landscapes
    • Portraits
    • Sports
  • Medicine (Specialized)
    • Experimental
    • Cybernetics
    • General Practice
  • Play Instrument (Specialized)
    • Brass
    • Key
    • Percussion
    • Reed
    • String
  • System Operations (Specialized)
    • Fold Communications
    • Radio
    • Radar
    • Sonar
  • Technical (Specialized)
    • Engineering
    • Electronics
    • Mechanics
  • Weaponsmith (Specialized)
    • Ancient
    • Cased
    • Energy
    • Heavy
    • Mecha

WILL

  • Concentration (Every-man)
  • Streetwise
  • Resist Torture/Drugs

Racial Bonuses / Negatives:


Note: Half breed characters between Human, Tiriesian, and Zentraedi assign the first set of bonuses and negatives of the non human race. Half breeds between Trow and Human, Tireisan and Zentraedi are possible, but requires a medical facility. Yay science babies! Half-Elves (as they are called) assign the last set of bonuses and negatives of the Trow parents race.


Garudan

  • + 1 WILL
  • - 1 BODY

Human

  • + N/A
  • - N/A

Invid

  • + 1 INT / 1 WILL
  • - 1 CON / 1 BODY

Karberran

  • + 1 BODY / 1 STR / 1 CON
  • - 1 REF / 1 DEX / 1 PRE

Praxian

  • + 1 DEX / PRE
  • - 1 WILL / TECH

Pyrtonian

  • + 1 INT
  • - 1 STR

Tiresian

  • + 1 INT
  • - 1 CON

Trow

Trowlath

  • + 1 CON / 1 DEX
  • – 1 WILL / 1 PRE

Trowassu

  • + 1 TECH / 1 WILL
  • – 1 BODY / 1 STR

Zentraedi

Male

  • +1 STR / 1 BODY
  • -1 INT / 1 REF

Female

  • +1 REF / 1 DEX
  • -1 CON / 1 STR
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